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		<pubDate>Fri, 08 Aug 2008 01:52:21 +0100</pubDate>

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			<title>Korn - Haze (Video)</title>
			<link>http://www.frd.co.uk/articles.php?id=23</link>
			<pubDate>Mon, 28 Apr 2008 14:00:00 +0100</pubDate>
			<description>Haze may well be the loudest videogame ever, so check out the video from KORN. Loud doesn't even get close...</description>
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			<title>Creating the Character Art</title>
			<link>http://www.frd.co.uk/articles.php?id=21</link>
			<pubDate>Thu, 30 Aug 2007 14:30:00 +0100</pubDate>
			<description>He's the man responsible for the fabulous characters in HAZE. It's time someone asked him: How The Hell Did You Do That?</description>
			<guid>http://www.frd.co.uk/articles.php?id=21</guid>
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			<title>The Sizzlewood interview</title>
			<link>http://www.frd.co.uk/articles.php?id=20</link>
			<pubDate>Thu, 09 Aug 2007 16:00:00 +0100</pubDate>
			<description>Haze Creative Lead Derek (Sizzlewood) Littlewood offers you an insight in to some of  Haze's sizzlingly sensational secrets - and why he can't wait to play the finished game himself. Excited? You bet your grandparents!</description>
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			<title>We call him 'Sizzlewood'...</title>
			<link>http://www.frd.co.uk/articles.php?id=19</link>
			<pubDate>Fri, 24 Aug 2007 16:00:00 +0100</pubDate>
			<description>We call him 'The Lethal Bizzlewood', 'Sizzle-D', 'Sizzlewood', or sometimes 'Mr. T. Bizzle'. All &lt;strong&gt;you&lt;/strong&gt; need to call him is the Haze Project Lead.</description>
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			<title>Just when things couldn't get more exciting</title>
			<link>http://www.frd.co.uk/articles.php?id=18</link>
			<pubDate>Thu, 09 Aug 2007 16:00:00 +0100</pubDate>
			<description>Just when things couldn't get more exciting - it's our Project Manager!</description>
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			<title>Karate Dave - Scenario: Nectar Cave - March 2007</title>
			<link>http://www.frd.co.uk/articles.php?id=17</link>
			<pubDate>Thu, 02 Aug 2007 09:50:01 +0100</pubDate>
			<description>Remember these crusty old employment ads? Well, we're proud of them, so you'd better look at them and laugh at their brilliance.</description>
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			<title>Beardy Dave - Scenario: Copperplant - December 2006</title>
			<link>http://www.frd.co.uk/articles.php?id=16</link>
			<pubDate>Thu, 02 Aug 2007 09:50:00 +0100</pubDate>
			<description>Remember these crusty old employment ads? Well, we're proud of them, so you'd better look at them and laugh at their brilliance. Also, for your information, these are officially the Most Clicked-Through Ads on Gamesindustry.biz, so that means if you don't like them, then you're a Communist.</description>
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			<title>Creating the Haze environments</title>
			<link>http://www.frd.co.uk/articles.php?id=14</link>
			<pubDate>Thu, 26 Jul 2007 10:00:00 +0100</pubDate>
			<description>Our Lead Artist has delivered an unparalleled level of realism with the environments in Haze. It's time someone asked him just How The Hell Did You Do That?</description>
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			<title>The glamour! It's one of our Quality Assurance Managers</title>
			<link>http://www.frd.co.uk/articles.php?id=11</link>
			<pubDate>Fri, 11 May 2007 17:00:00 +0100</pubDate>
			<description>The glamour! It's one of our Quality Assurance Managers</description>
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			<title>In-Game Animation We Trust</title>
			<link>http://www.frd.co.uk/articles.php?id=10</link>
			<pubDate>Fri, 16 Mar 2007 11:45:00 +0000</pubDate>
			<description>In-Game Animation We Trust</description>
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